- My Arms Are Longer Now is a 2D stealth-comedy heist game from Toot Games, the studio of Australian animator Michael Cusack
- Jackbox Games is publishing the title, its first externally published game
- March 11, 2027 is the announced full-release date on Steam for PC
- A free demo is available now, covering the opening level and long-arm controls
- Core loop: stretch your arms, avoid security, solve puzzles, steal valuables
My Arms Are Longer Now and Michael Cusack: Who's Behind It
My Arms Are Longer Now is an indie 2D stealth-comedy heist game developed by Toot Games, the Australian studio founded by animator and comedian Michael Cusack, known for his absurd, hand-drawn comedic style. The game is being published by Jackbox Games, which announced the partnership as its first external publishing project.
The game leans fully into Cusack's signature tone: grotesque but charming 2D cartoon visuals, deadpan humor, and a premise built around a pair of disturbingly long, stretchable arms used to burgle buildings while a detective closes in.
| Fact | Details |
|---|---|
| Developer | Toot Games (Michael Cusack's studio) |
| Publisher | Jackbox Games |
| Genre | 2D stealth-comedy heist |
| Mode | Single player |
| Platform | PC via Steam (Windows, macOS) |
| Release date | March 11, 2027 |
| Demo | Available on the Steam store page |
| Languages | 8, including English, Japanese, Spanish, German, and Chinese |
Track announcements through the official Jackbox Games publishing page and the Toot Games press kit, which includes key art, screenshots, and media assets.
Core Gameplay Mechanics
The central gimmick turns reach into both a stealth tool and a puzzle-solving device. Your character's arms can stretch across large distances, letting you interact with objects without placing your body in danger. Security, cameras, and patrolling guards must be read and bypassed rather than confronted.
Extendable Arms
- Remote interaction with objects
- Grab items from behind cover
- Retract to stay hidden
Security Evasion
- Read camera and guard coverage
- Time movements around patrols
- Avoid direct crossings
Hand Disguise
- Disguise your hands to blend in
- Includes the famous sock disguise
- Supports infiltration routes
Additional mechanics include navigating narrow spaces where only your arms fit, manipulating distant switches and doors for environmental puzzles, and interacting with NPCs — including the lonely guard, a recurring comedic character whose routines and behavior become part of the puzzle.
| Mechanic | Category | What It Does |
|---|---|---|
| Extendable arms | Core control | Reach and manipulate objects from distance |
| Security evasion | Stealth | Bypass cameras, alarms, and guard sightlines |
| Narrow-space navigation | Environment | Interact through gaps and restricted openings |
| Hand disguise | Infiltration | Alter hand appearance to move through guarded areas |
| NPC interaction | Interaction | Use characters and objects as part of the heist puzzle |
Treat your body and your arms as two separate risk profiles. Your arms can extend into watched areas far more safely than your body can — position yourself behind cover and let your reach do the work.
Getting Started with the Demo
A free demo is live on the game's Steam store page, introducing the long-arm controls, the stealth loop, and the first level's objectives. Follow this sequence to get the most out of it:
Download the demo
Open the official Steam store page for My Arms Are Longer Now and select the demo option to install it through your library.
Practice the arm controls
Use the opening section to test extending, positioning, and retracting your arms. Learn to interact with objects from a safe distance rather than walking up to everything.
Read the environment
Before moving, identify camera coverage, patrol routes, narrow passages, and usable cover. The level layout is part of the puzzle.
Complete the objective and exit
After the required interaction registers, retrace a low-exposure route out. Don't assume the heist ends the moment you grab the target item.
Rushing straight toward the objective is the fastest way to trigger alarms. A short scout of the room first prevents most failed attempts in the demo.
Stealth Tips for Cleaner Heists
Successful heists depend on preparation as much as movement. These principles, drawn from publicly shown gameplay, organize the long-arm mechanics into a practical playstyle.
| Tip | Principle | Why It Works |
|---|---|---|
| Scout before acting | Check coverage, cover, and fallback routes | Prevents rushed interactions from triggering alarms |
| Use distance | Interact from behind cover | Your body stays out of sightlines |
| Avoid direct crossings | Route around monitored zones | Narrow spaces and reach offer safer alternatives |
| Create openings | Use objects and activity as distractions | Alters guard timing for a safer window |
| Plan the exit | Know your retreat before taking the target | Objectives often change the safest route |
Before Every Heist:
- Identify all security coverage and patrol routes
- Locate a fallback route out of the area
- Note which objects can be reached with your arms from cover
- Plan where your body stays hidden while your arms interact
- Confirm the exit path before the final interaction
Since the full game launches March 11, 2027, some tactics are still being validated against released content. Distinguish between officially shown principles and player-tested techniques as more levels become available.
Release Date, Platforms, and News
The announced launch date for the full game is March 11, 2027, exclusively listed for PC via Steam so far — no console platforms appear in current release information. The Steam page lists eight interface languages, including English, French, German, Spanish, Japanese, Korean, Simplified Chinese, and Traditional Chinese.
| Category | Details | Status |
|---|---|---|
| Release date | March 11, 2027 | Announced |
| Platform | PC via Steam | Listed |
| Console | Not listed in current info | Not announced |
| Demo | Free on Steam | Available |
| Developer | Toot Games | Listed |
| Publisher | Jackbox Games | Confirmed |
Recent coverage has been positive: PC Gamer highlighted the game as a fresh shot in the arm for the stealth genre, and a Shacknews PAX East 2026 preview showcased its hands-on appeal. Official trailers include a cinematic trailer, a release date trailer, and a developer commentary video.
Adding the game to your Steam wishlist ensures you get a notification at launch, and following the official Jackbox Games community group keeps you ahead of announcements.
FAQ
Q: Is My Arms Are Longer Now made by Michael Cusack?
The game is developed by Toot Games, the studio of Australian animator Michael Cusack, and published by Jackbox Games. Its hand-drawn, absurdist comedic style reflects Cusack's signature approach.
Q: When does My Arms Are Longer Now release?
The announced full-release date is March 11, 2027. A free demo is available now on the Steam store page so you can try the core long-arm stealth gameplay early.
Q: What platforms is the game coming to?
Current release information lists PC via Steam for Windows and macOS. No console versions have been announced so far.
Q: What do you actually do in the game?
You play a thief with grotesquely long, stretchable arms. You use that reach to steal valuables, solve environmental puzzles, avoid cameras and guards, disguise your hands, and stay ahead of a detective hunting you down.